The next game from Dishonored co-creator Raphael Colantonio is a first-person immersive sim with a structure between Prey and Fallout: New Vegas—'We favour density over size'
Fallout: New Vegas director on the art of making sure all your points in persuasion aren't wasted: It's 'all about feelings … but you use numbers to arrive at that feeling'
Obsidian's playbook for providing enough skill checks for your maxed-out Lockpicking.
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